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Ramanth is often known as the 'Mercenary
Mage'. He has fought in countless battles & considered to be one of the finest tacticians in the land. He has
only known defeat once & it was then that his true colours showed. Near the beginning of the first clash between
the two forces, his side ( The Cryatt Brigade) lost just one thousand of their troops to the opposition's two thousand,
yet as Ramanth analyzed the tactics of the opposing general & watched as the forces he was hired to aid ignored
his suggested tactics, he knew the army would lose.
He sent an invisible messenger to the opposing general, setting up a deal. The
opposing general couldn't believe his luck & agreed to the exorbitant terms laid before him.
Ramanth took to the air as he had previously planned, but instead of decimating
the lead ranks of the opposing force, he struck at the rear of his own, sending them into confusion as blast after
blast of fiery death crashed into the army Ramanth had aided for the last three seasons in successful battle. The
chaos caused was devastating & the general of The Cryatt Brigade tried to order the archers to attack his own
mage, but powerful shields around the wizard meant that all that was accomplished was a loss of valuable time as
the mercenary army against him; The Crimson Axes, were able to crush his army & him within a mere moments as
the now superior forces plowed into The Cryatt Brigade's elite pikemen with little resistance.
As you can see Ramanth's actions are dictated by profit & pride. He will not
openly support an action his great tactical mind feels he can not win. However he may accept payment for advice
so long as he is not officially sided with either faction. Indeed he has been known to play each side of a battle
like a game of chess to test tactical movements; neither side's leaders realizing the other side has had 'advice'
from the mage as well as his own...
He was last seen with The Crimson Axes along with another mercenary band heading
to strike at the Traevian troops. No word has passed as to whether they reached their destination or if battle
was joined.
Aristinne was first apprenticed to
a wealthy Tyollish family's court wizard, in the hopes of taking over a similar role with a lightly lower standing
family. She stayed on with the Gellen's wizard for five years before Argarille (the wizard) decided she was ready
to sit before the Court Arcanas in the Tyollish capital; Tyoll City.
Aristinne had other ideas however & poisoned Argarille's wine the night before
the trip. Chaos ensued at the Gellen estate as they realized their magical might being so lessened, could mean
a rival family may make their position within the newly changed political climate between the Tyollish Council
families.
Keeping the event silent they called for tutors to their compound to invest more
time into Aristinne, hoping that this along with her training with Argarille would sit her in good stead to defend
against other families' plots against the Gellens. They never guessed it was Aristinne as they could not see how
one so young would sabotage her own 'coming of age' within the Mage Society of the Tyollish Empire. Which is exactly
what Aristinne had expected with the political uncertainty brought about by the young Emperor who had changed his
name to mirror the Empire he ruled.... a young Tyoll I!
Aristinne has entrenched herself in the Tyollish political web. Her influence
has grown over the last ten years to the point that her words were held in high esteem by the Emporer himself before
his untimely 'abdication'. She was last seen at the Gellen estate awaiting the hordes of mercenaries, in case they
dared to try to breach the Gellen estate walls. Doubtless she will make sure she is in good standing with whom
so ever finds themselves ruling Tyoll after the coming conflicts. The Gellen family riding on her coat-tales all
the way...
Rathe the Usurper is a callous craven
example of a member of the Tyollish Empirical Court. His family was killed during a rebellion on the northern islands
whereupon the new Emporer set down the now legendary Island Laws to protect his representatives in the Tyollish
held tropical island kingdoms off the north western Terraland coast.